![]() ![]() The only method that seems to work is manually going through and setting the new path. The path stays linked to the network drive. Using the method of going into the hypershade > Set project method. Use the file editor and trying to point the files to the new location. However, the method previously used does not appear to work. ![]() In the past, they could simply copy the project to their desk top and set the paths for their textures to be relative. As they progress through modelling to texturing, they discover that things are slowing down. When first working on a file, people start working from a network drive or an external hard drive. Unfortunately, something seems to have changed and I have not been able to figure how to set relative paths for textures. Up until recently, the method for creating relative paths was quite strait forward. ![]()
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